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    <title>Last posts on new media</title>
    <link rel="self" type="application/atom+xml" href="http://www.blogspirit.com/en/explore/posts/tag/new media/atom.xml"/>
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    <updated>2009-11-24T13:32:28+01:00</updated>
    <rights>All Rights Reserved blogSpirit</rights>
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    <id>http://www.blogspirit.com/en/explore/posts/tag/new media/atom.xml</id>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Posthumanist ratbrain excitement</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/08/25/posthumanist-ratbrain-excitement.html" />
        <id>tag:primroseroad.blogspirit.com,2008-08-26:1615268</id>
        <updated>2008-08-26T01:35:00+02:00</updated>
        <published>2008-08-26T01:35:00+02:00</published>
        <summary>Score one for posthumanism: at the University of Reading, they've developed a...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Score one for posthumanism: at the University of Reading, they've developed a brain-like robot controlled by rat neurons. (Read about it &lt;a href=&quot;http://www.theness.com/neurologicablog/?p=356&quot;&gt;here&lt;/a&gt; and listen to the report on &lt;a href=&quot;http://www.theskepticsguide.org/&quot;&gt;The Skeptics' Guide To The Universe&lt;/a&gt;.) Apparently, the robot was able to &quot;learn&quot; within a week.Some (over)excited commentators on newer media have posited that programming, hypertext, and/or networking serve as not merely metaphors but near-perfect &lt;i&gt;models&lt;/i&gt; for how the human brain works. Posthumanism does something different: it starts from the idea that we can create consciousness in a lab. If consciousness can develop and function outside the human brain, &quot;consciousness&quot; is not necessarily human nor is it what necessarily makes us human. This works out quite nicely for humanities-people seeking a philosophy that doesn't overvalue consciousness (&quot;subjectivity&quot; = thinking makes it so?) and for science-people who are (thankfully) challenging neo-Cartesian &lt;a href=&quot;http://rationalwiki.com/wiki/Dualism&quot;&gt;dualist&lt;/a&gt; arguments.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>HyperHamlet</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/07/08/hyperhamlet.html" />
        <id>tag:primroseroad.blogspirit.com,2008-07-04:1587044</id>
        <updated>2008-07-04T14:40:00+02:00</updated>
        <published>2008-07-04T14:40:00+02:00</published>
        <summary> HyperHamlet  is up and running. I saw an early version of this project...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          &lt;a href=&quot;http://www.hyperhamlet.unibas.ch/hh_action/&quot;&gt;HyperHamlet&lt;/a&gt; is up and running. I saw an early version of this project presented at a conference in 2006, and its aims remain the same: it doesn't attempt to supply an edition in the sense of an editorial reconstruction, and it doesn't want to work backwards from the text. Instead, the project seeks to map the text &lt;i&gt;forward&lt;/i&gt;, cataloguing references to &lt;i&gt;Hamlet&lt;/i&gt; from all walks of life and culture. When I first heard about the project, I asked myself what cataloguing every reference to &lt;i&gt;Hamlet&lt;/i&gt; ever could &lt;i&gt;do&lt;/i&gt; for us. Interestingly, the &lt;a href=&quot;http://www.hyperhamlet.unibas.ch/about.php&quot;&gt;project page&lt;/a&gt; now explains that such an endeavor can serve as not only a research database but also as a means of questioning the point of bookish editorial reconstructions. * Hattip to &lt;a href=&quot;http://blog.shakespearegeek.com/2008/07/hyperhamlet.html&quot;&gt;Shakespeare Geek&lt;/a&gt;, who found this before I did. *
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Bring on the posthumanism</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/06/20/bring-on-the-posthumanism.html" />
        <id>tag:primroseroad.blogspirit.com,2008-06-20:1578744</id>
        <updated>2008-06-20T13:40:00+02:00</updated>
        <published>2008-06-20T13:40:00+02:00</published>
        <summary>According to  Wired  (which incidentally this month also declared THE END OF...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          According to &lt;a href=&quot;http://www.wired.com/&quot;&gt;Wired&lt;/a&gt; (which incidentally this month also declared THE END OF THEORY!!!111!!5!!#1!!), there's a game/SIM  called &lt;i&gt;Zero Hour: America's Medic&lt;/i&gt; which is being used to train paramedics in disaster response. Basically, paramedics get immersed in one of three situations: an unusual flu breaks out at an apartment building, a possibly radioactive bomb explodes at a baseball stadium, and finally (here I'll quote the item) &quot;a freight train has derailed at a downtown station during rush hour, spewing lethal chemicals into the air.&quot; Other people realize what's &lt;a href=&quot;http://www.amazon.com/White-Noise-Contemporary-American-Fiction/dp/0140077022/ref=ed_oe_p&quot;&gt;kind of funny&lt;/a&gt; about that last one, right? Meanwhile, I do like the idea of computers that can think better than humans do, because they can serve to remind us humanpeople that thinking isn't supernatural or preternatural.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Wired on Arden</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/03/22/wired-on-arden.html" />
        <id>tag:primroseroad.blogspirit.com,2008-03-23:1513545</id>
        <updated>2008-03-23T02:11:40+01:00</updated>
        <published>2008-03-23T02:11:40+01:00</published>
        <summary>FYI: There's a short writeup on the  Arden project  in this month's  Wired ,...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          FYI: There's a short writeup on the &lt;a href=&quot;http://swi.indiana.edu/arden/index.shtml&quot;&gt;Arden project&lt;/a&gt; in this month's &lt;a href=&quot;http://www.wired.com/&quot;&gt;Wired&lt;/a&gt;, which includes &quot;Ted Castronova's 5 Tips for Making Games That Don't Suck.&quot;
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Hamlet on Second Life</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/02/29/hamlet-on-second-life.html" />
        <id>tag:primroseroad.blogspirit.com,2008-02-29:1496693</id>
        <updated>2008-02-29T15:40:00+01:00</updated>
        <published>2008-02-29T15:40:00+01:00</published>
        <summary>Did anybody else catch last night's performance of Act I, Scene I of  Hamlet...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Did anybody else catch last night's performance of Act I, Scene I of &lt;i&gt;Hamlet&lt;/i&gt; in &lt;a href=&quot;http://www.secondlife.com&quot;&gt;Second Life&lt;/a&gt;? I don't regularly &quot;play&quot; Second Life (way too much to manage in Life #1), but since I'm writing a dissertation on Early Modern drama and new media, I had to check this performance out. (Hat tip to &lt;a href=&quot;http://www.intute.ac.uk/artsandhumanities/blog/2008/02/28/hamlet-on-second-life/&quot;&gt;Intute Arts and Humanities Blog&lt;/a&gt; for sending this one our way.)Convergence, convergence, convergence: Second Life avatars on a virtual stage playing for an audience of actors in a fairly accurate-looking replica of the Globe theater with an interface that permits users to view the scenes from a variety of &quot;movie camera&quot; angles. A fellow audience member brought up an interesting logistical issue: performances should have taken place during the day, as they did in the &quot;first life&quot; Globe. Without any &quot;natural&quot; lighting (and despite the full moon), the area was somewhat difficult to navigate. They have a slew of performances going on this week and next in case you want to take your avatar out for some Shakespearin'.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Badger, badger, badger, badger, badger, badger, SHAKESPEARE!</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/02/16/badger-badger-badger-badger-badger-badger-shakespeare.html" />
        <id>tag:primroseroad.blogspirit.com,2008-02-17:1487750</id>
        <updated>2008-02-17T02:00:00+01:00</updated>
        <published>2008-02-17T02:00:00+01:00</published>
        <summary>Yesterday, I played  Arden: The World of William Shakespeare  for the first...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Yesterday, I played &lt;a href=&quot;http://swi.indiana.edu/arden/index.shtml&quot;&gt;Arden: The World of William Shakespeare&lt;/a&gt; for the first time. (Actually, I watched while a colleague &quot;steered.&quot; Characters I control tend to walk into walls.) We encountered several characters from &lt;i&gt;Richard III&lt;/i&gt; and the Henriad (and Perdita, who greeted us in the street at one point) and many, many badgers. Loads of badgers. Edward Castronova, the telecommunications professor who heads up the &lt;i&gt;Arden&lt;/i&gt; project, writes in his &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2007/11/two-releases-ar.html#more&quot;&gt;blog&lt;/a&gt; that&lt;blockquote&gt;&quot;We are taking our experience with Arden I and putting it into “Arden II: London's Burning,&quot; conceived entirely as a game. In Arden II, we are not trying to put Shakespeare in front of anyone, nor are we seeking historical or textual accuracy in any way. We are making a game; monsters everywhere. The Bard is there too, but this time, he is not getting in the way of the monsters.&quot;&lt;/blockquote&gt;I'm not sure. I thought there were plenty of monsters (feral pigs and .... badgers) to challenge us whenever we tried to get to an important item, but I couldn't quite understand how Shakespeare fit into the picture. I wanted the &lt;i&gt;characters&lt;/i&gt; to be the &quot;monsters.&quot; I wanted to disguise my avatar as a tree and fight Macbeth, get on the only horse in the field and crush Richard III, or even get Polonius out from behind the curtain before Hamlet stabs him. One of my colleagues was disappointed that we couldn't &quot;exit, pursued by the&quot; bear we'd encountered. (The bear didn't even try to attack us, though we did face an angry cow at one point. And badgers. So many badgers.)I have more to say about this in relation to other Shakespeare &quot;gaming experiences,&quot; but it's going into an article / dissertation chapter, which means it won't be posted here. As always, I'm very self-plagiarism-phobic. &lt;i&gt;Arden&lt;/i&gt; is an ambitious and exciting project, and I look forward to seeing what the team does with the next round. Meantime, don't wander off the beaten (primrose?) path late at night, lest you be attacked by angry Early Modern badgers!
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Thought of the Moment</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/01/28/thought-of-the-moment.html" />
        <id>tag:primroseroad.blogspirit.com,2008-01-28:1473517</id>
        <updated>2008-01-28T16:41:05+01:00</updated>
        <published>2008-01-28T16:41:05+01:00</published>
        <summary>Most arguments against new media have already been made by either the...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Most arguments against new media have already been made by either the Unabomber or Plato.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>If worse comes to worse, we'll just melt the Internet à la 1995's ”The Net.”</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2008/01/22/if-worse-comes-to-worse-we-ll-just-melt-the-internet-a-la-19.html" />
        <id>tag:primroseroad.blogspirit.com,2008-01-22:1467940</id>
        <updated>2008-01-22T17:05:00+01:00</updated>
        <published>2008-01-22T17:05:00+01:00</published>
        <summary>&quot;The FBI hunts down the most vicious criminals online,&quot; reads a half-page ad...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          &quot;The FBI hunts down the most vicious criminals online,&quot; reads a half-page ad for the new thriller &lt;i&gt;Untraceable&lt;/i&gt;, &quot;but the most dangerous one is hunting them.&quot;I'll bet that in the world of American crime thrillers, the FBI hunts down criminals via Google searches. According to film and television, any and all information is available to us with a web browser and a couple of clever keystrokes. Computers never fail, &lt;a href=&quot;http://www.ariel.com.au/jokes/25_interesting_things_that_you_learn_about_computers_in_the_movies....html&quot;&gt;except when they explode&lt;/a&gt;. On police/courtroom procedural dramas, often all it takes to catch a criminal is a simple search of a database of fingerprints, which never fails. And somehow, TV's fictional rendering of the Manhattan Special Victims Unit (&lt;i&gt;Law and Order: SVU&lt;/i&gt;) is outfitted with gigantic hi-def flat screens that display information relevant to the case (a function served by simple marker-boards on the other two &lt;i&gt;Law and Order&lt;/i&gt; series). Lawyers and court employees involved in jury selection have to worry about the &lt;a href=&quot;http://en.wikipedia.org/wiki/Csi_effect&quot;&gt;CSI Effect&lt;/a&gt; because of the widespread belief that when it comes to criminal investigation, computers can do just about anything.No wonder today's college students think that Google and Wikipedia are all-powerful.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Scammin' the Internet</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/12/05/scammin-the-internet.html" />
        <id>tag:primroseroad.blogspirit.com,2007-12-03:1434745</id>
        <updated>2007-12-03T03:01:07+01:00</updated>
        <published>2007-12-03T03:01:07+01:00</published>
        <summary>A paragraph from (my) essay about how various new media educational resources...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          A paragraph from (my) essay about how various new media educational resources attempt to recast interactivity as immersion:&lt;blockquote&gt;The view of hypertext as a “writerly” medium may in itself be limited. First, it views interactivity as the key to hypertext’s potential. Lev Manovich notes that in an environment centered on a human-computer interface, interactivity is not a new development but rather a “tautology” (Manovich 55); hypertext and computer-based media are by definition interactive. And even if we label interactivity a non-necessity, it seems overly optimistic to view the intersection of interactivity and user control as a place for democracy, new economic models, new forms of publishing, and more effective teaching and learning methods.&lt;/blockquote&gt;The essay itself focuses on digital performances of Shakespeare and friends and the &quot;more effective teaching and learning methods&quot; part of the last clause of the paragraph above. Here, I'd like to examine the &quot;new forms of publishing&quot; aspect of the false promises attached to interactivity and user control. New media communication does seem to promise (re)new(ed) forms of printing and publishing (blogging: the new pamphleteering?), but it also provides an ideal arena for scammers. Print-on-demand, which is not in itself a scam -- it actually works well for small presses who are genuinely trying to help new authors, and for non-scammish subsidy printers like &lt;a href=&quot;http://www.iuniverse.com&quot;&gt;iUniverse&lt;/a&gt; -- has unfortunately made it much easier for vanity presses to present themselves as legitimate publishers, because they can charge the author nothing and yet still take the author's money. Publishers are supposed to invest in authors because they make money from book sales to book buyers and libraries, not from the authors themselves. If cash flows &lt;i&gt;away&lt;/i&gt; from the author, then you're looking at a scam. But before print-on-demand and the World Wide Web, it was to some degree easier to identify these scams, because most writers would find any unheard-of company charging a $700 &quot;setup&quot; fee to be quite suspicious. Now, companies like &lt;a href=&quot;http://www.publishersweekly.com/article/CA481863.html&quot;&gt;PublishAmerica&lt;/a&gt; (link is to a critical &lt;i&gt;Publishers Weekly&lt;/i&gt; article) can present themselves on their website as &quot;traditional publishers&quot; (their phrase) and even offer their clients a $1 advance because of print-on-demand technologies. Yet, money still flows away from the author: PA does not handle promotion as a &quot;traditional publisher&quot; would, does not invest the time and money to &lt;i&gt;edit&lt;/i&gt; its books (remember that real editing involves much more than proofreading), and even encourages its authors to buy their own books as a means of promotion. If we ignore the &quot;traditional publisher&quot; claims, we still cannot claim that PA is just a printing business. PA sends &quot;acceptance letters&quot; to authors who submit manuscripts; yet, as &lt;a href=&quot;http://www.critters.org/sting/&quot;&gt;several sting operations&lt;/a&gt; have demonstrated, PA accepts virtually &lt;i&gt;all&lt;/i&gt; manuscripts submitted. In this manner, it's no better than the International Library of Poetry, the perennial scam that praises entrants' poems and then encourages them to buy books, plaques, and mugs. One incredibly disconcerting aspect of PA is that they take advantage of children and teenagers, convincing young people that their juvenilia is publication-worthy. I won't link to those books because I don't want to criticize young people who have been taken in by the scam.Bloggers like literary agent &lt;a href=&quot;http://accrispin.blogspot.com/2007/02/publishamerica-doesnt-hate-us-anymore.html&quot;&gt;Victoria Strauss&lt;/a&gt; have already written excellent exposés on PublishAmerica. For even more information on the scam, refer to Strauss' &lt;a href=&quot;http://www.sfwa.org/beware/vanitypublishers.html&quot;&gt;Writer Beware&lt;/a&gt; site and the &lt;a href=&quot;http://anotherealm.com/prededitors/pubop054.htm&quot;&gt;Preditors and Editors&lt;/a&gt; entry for PA. Fortunately, while new technologies have allowed the PA scam to develop and grow, the Internet has at the same time served as an excellent forum for warning potential scam victims: despite PA's alleged cybersquatting practices, thirteen of the first twenty Google results for &quot;PublishAmerica&quot; are sites critical of the company.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>The Arden Project again</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/11/28/the-arden-project-again.html" />
        <id>tag:primroseroad.blogspirit.com,2007-11-28:1431820</id>
        <updated>2007-11-28T14:44:47+01:00</updated>
        <published>2007-11-28T14:44:47+01:00</published>
        <summary> Arden I: The World of William Shakespeare , a virtual-world Shakespeare...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          &lt;a href=&quot;http://swi.indiana.edu/arden/index.shtml&quot;&gt;Arden I: The World of William Shakespeare&lt;/a&gt;, a virtual-world Shakespeare game, is now available for download. According to Edward Castronova's &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2007/11/two-releases-ar.html&quot;&gt;Terra Nova blog&lt;/a&gt;, the game, which is set in a &lt;i&gt;Richard II&lt;/i&gt; universe, includes&lt;blockquote&gt;&quot;Shakespearean quest lines; historically accurate tavern games; NPCs and resources drawn from Shakespeare; Shakespeare Q&amp;A games that give experience points; Shakespeare text objects that grant power (text-as-treasure); Shakespeare texts accessed verbatim, in summary, and in quest/plot form.&quot;&lt;/blockquote&gt;Castronova's concern is that they &quot;failed to design a gripping game experience.&quot; If players are not immersed in the world of Shakespeare, then it seems that, in light of the &lt;a href=&quot;http://swi.indiana.edu&quot;&gt;Synthetic Worlds Initiative&lt;/a&gt;'s ideas about &lt;a href=&quot;http://primroseroad.blogspirit.com/archive/2007/09/26/index.html&quot;&gt;learning-via-immersion&lt;/a&gt;, the developers still have some work to do. However, when I read about the immersive promises of new media performances (and games), I cannot help but hear echoes of literary critic Catherine Belsey’s recounting a visit to Llancaich Fawr, a “living history museum” in which actors play the roles of seventeenth-century residents of the manor house in order to teach and entertain present-day tourists. Belsey understandably finds it difficult to intellectualize from the “living history” perspective; one cannot interrogate the past while participating or pretending to participate in it. I'm not going to go into this any further because I'm developing an article/dissertation chapter on the problems with recasting interactivity as immersion, and don't want to, y'know, plagiarize myself. Next week (a non-grading week before final papers come in!) I'll see if I can borrow a friend's PC in order to actually play &lt;i&gt;Arden&lt;/i&gt;, and I'll report back then.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Shakespeare comes to town</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/11/03/ny-shakespeare.html" />
        <id>tag:primroseroad.blogspirit.com,2007-11-04:1412233</id>
        <updated>2007-11-04T18:35:00+01:00</updated>
        <published>2007-11-04T18:35:00+01:00</published>
        <summary>Some days, I forget I'm back in New York City.The Wooster Group's  Hamlet  is...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Some days, I forget I'm back in New York City.The Wooster Group's &lt;i&gt;Hamlet&lt;/i&gt; is currently on stage at the &lt;a href=&quot;http://www.publictheater.org/view.php?mode=eventdisplay&amp;eventid=867&quot;&gt;Public Theater&lt;/a&gt; this month, and &lt;a href=&quot;http://www.newsday.com/entertainment/stage/ny-etledew5439180nov01,0,500359.story&quot;&gt;Newsday's review&lt;/a&gt; has me excited about this production, which projects a film of a 1964 stage production on a screen behind the actors. And,&lt;blockquote&gt;&quot;The synchronization of stage to film is maniacally precise: The stage actors move themselves, and some free-wheeling set pieces, in tandem not only with the film actors' blocking but with camera movements, cuts and snags in the film.Some of these visual blips have been added. The film of Burton's &quot;Hamlet,&quot; already a low-quality live recording of a starkly casual production, has been sliced and diced to a jerky, idiosyncratic rhythm. Actors' bodies have been digitally erased, or half-erased, from many shots. And a few other &quot;Hamlet&quot; films - Kenneth Branagh's, Michael Almereyda's - make cameo appearances.&quot;&lt;/blockquote&gt;Employing film to produce &quot;jerky, idiosyncratic rhythm&quot; on stage -- characters from &lt;i&gt;Hamlet&lt;/i&gt; shouting &quot;fast forward!&quot; -- Hamlet speaking &quot;like an obsessive who's replayed the same scene over and over again on his VCR&quot; ... I'm definitely going to have to go see this one by myself, because no one wants to sit with the woman taking notes in the theater.I will blog a review of this and Lincoln Center's &lt;i&gt;Cymbeline&lt;/i&gt;, which I will be seeing with people (thus, not taking notes) in late November or early December.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Arden Project</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/10/03/arden-project.html" />
        <id>tag:primroseroad.blogspirit.com,2007-10-03:1387663</id>
        <updated>2007-10-03T20:05:00+02:00</updated>
        <published>2007-10-03T20:05:00+02:00</published>
        <summary>Even though I'm not sure how well &quot;immersive&quot; technologies work for teaching...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Even though I'm not sure how well &quot;immersive&quot; technologies work for teaching students about Early Modern theatre and culture, I was disappointed to learn that the &lt;a href=&quot;http://swi.indiana.edu/arden/&quot;&gt;Arden Project&lt;/a&gt; is &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2007/10/arden-slows-dow.html#more&quot;&gt;out of funding&lt;/a&gt; (for now). It seems, however, that there might be a promise of another MacArthur grant: Edward Castronova, who heads up the project, writes that &quot;the basic objective has been to revolutionize social science by introducing controlled experimentation at the macro level.&quot; I'm looking forward to learning what becomes of this project.And, of course, &lt;i&gt;I want to play with it&lt;/i&gt;.Hat tip to &lt;a href=&quot;http://blog.shakespearegeek.com/2007/10/arden-project-break.html&quot;&gt;Shakespeare Geek&lt;/a&gt;, who got to this story first.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Will there be fireballs?</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/09/26/f8569ddba0a1af31afe14c7b91db63b5.html" />
        <id>tag:primroseroad.blogspirit.com,2007-09-27:1378285</id>
        <updated>2007-09-27T03:10:00+02:00</updated>
        <published>2007-09-27T03:10:00+02:00</published>
        <summary>I'm in the process of collecting my thoughts for a proposed essay on...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          I'm in the process of collecting my thoughts for a proposed essay on &quot;immersive&quot; new media technologies and Shakespeare studies. I'll most likely post some of these thoughts once I've actually responded to the call for papers with a full abstract. Basically, the essay will consist of my usual shpiel about how when we're talking theater/performance, immersion may be one of the less promising aspects of this decade's computer culture. Brecht believed that audiences couldn't intellectualize if they were forced to identify with the characters on stage; in a role-playing game that takes place in a detailed &quot;world,&quot; it seems, audience and actor/character are irreducibly &lt;i&gt;connected&lt;/i&gt;.It may be a while before I have all my thoughts together on this, since I've been ordered to avoid caffeine for the next few months (conveniently, until the last part of my qualifying exams is complete!). So far, I'm not operating at 1000%, as was evidenced when I struggled to spell &quot;verisimilitude&quot; on the blackboard. (My students are probably going to spell that word wrong &lt;i&gt;for the rest of their lives&lt;/i&gt; now. Alas.)Getting back to business (not really), the &lt;a href=&quot;http://www.swi.indiana.edu/ardenfaq.pdf&quot;&gt;FAQ&lt;/a&gt; for the &lt;a href=&quot;http://www.swi.indiana.edu/ardenworld.htm&quot;&gt;Arden: The World of William Shakespeare&lt;/a&gt; project (part of the Synthetic Worlds Initiative at Indiana University) is an informative and entertaining read -- it has a few not-so-frequently-asked questions thrown in -- &lt;blockquote&gt;&quot;35. Will there be fireballs and levitation? No. There is no elemental magic in Shakespeare.&quot;&lt;/blockquote&gt;For some reason, I feel as though I've had that same exchange with people several times in my both my academic and personal spheres.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>Computers Can Do That?</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/08/20/computers-can-do-that.html" />
        <id>tag:primroseroad.blogspirit.com,2007-08-20:1351405</id>
        <updated>2007-08-20T17:35:00+02:00</updated>
        <published>2007-08-20T17:35:00+02:00</published>
        <summary>An article entitled  &quot;Hamlet.doc? Literature in a Digital Age&quot;  appeared in...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          An article entitled &lt;a href=&quot;http://chronicle.com/free/v53/i50/50b00801.htm&quot;&gt;&quot;Hamlet.doc? Literature in a Digital Age&quot;&lt;/a&gt; appeared in the 8/17 issue of &lt;a href=&quot;http://chronicle.com&quot;&gt;The Chronicle of Higher Education&lt;/a&gt;. (Credit where credit is due: I first spotted this article on &lt;a href=&quot;http://blog.shakespearegeek.com/2007/08/but-would-he-have-made-regular-backups.html&quot;&gt;Shakespeare Geek&lt;/a&gt;, where it was blogged on Friday.) Kirschenbaum first asks what Microsoft Word means for 'authorial intention' (i.e. can we resurrect the Author/author justalittle?); we now have strong evidence (still not proof) of when a document was created and how long an author might have worked on it. On the other side of the coin, Word slightly screws up the process of blind peer review, a factor that the &lt;a href=&quot;http://www.mla.org&quot;&gt;MLA&lt;/a&gt; had to address. And I agree that 'track changes' functions are tricky as well: I'm not sure that I'd have wanted my committee to know about the &quot;joke&quot; chapter titles I initially set up while writing my master's thesis. ;)In any case, I have one major point of contention with the article: Kirschenbaum's claim that computers &quot;are machines designed to imitate other machines.&quot; I'm not going to go into too much detail here because of my 'no dissertation material on the blog' rule, but see Mark B.N. Hansen's &lt;a href=&quot;http://www.amazon.com/Philosophy-Media-Mark-B-N-Hansen/dp/026258266X/ref=sr_1_1/103-0209315-8263067?ie=UTF8&amp;s=books&amp;qid=1187388650&amp;sr=8-1&quot;&gt;New Philosophy for New Media&lt;/a&gt; for a useful critique of the use of cinematic/videographic metaphors in theorizing new media.
        </content>
    </entry>
        <entry>
        <author>
            <name>PrimroseRoad</name>
            <uri>http://primroseroad.blogspirit.com/about.html</uri>
        </author>
        <title>”Your real dad was so much better than that guy”</title>
        <link rel="alternate" type="text/html" href="http://primroseroad.blogspirit.com/archive/2007/08/16/your-real-dad-was-so-much-better-than-that-guy.html" />
        <id>tag:primroseroad.blogspirit.com,2007-08-16:1347688</id>
        <updated>2007-08-16T04:40:00+02:00</updated>
        <published>2007-08-16T04:40:00+02:00</published>
        <summary>Before I converted to Macnosticism last year, one of my favorite...</summary>
        <content type="html" xml:base="http://primroseroad.blogspirit.com/">
          Before I converted to Macnosticism last year, one of my favorite procrastinatory tools was &lt;i&gt;The Sims&lt;/i&gt;. My Sims were out of control: Ophelia was sleeping with everybody, Hamlet wouldn't get up for work in the morning, and a social worker showed up because Trudy stayed in her pajamas all day instead of going to school. (You don't even want to know what was going on with Hamlet and Ophelia's neighbors Stevie and Lindsey.) I wouldn't turn off the &quot;free will&quot; function, though, because the game was more interesting with it on. (Is there a passage in the Bible where G-d yells, &quot;If you guys don't start behaving soon, I'm turning off free will!&quot;?)&lt;a href=&quot;http://www.manovich.net&quot;&gt;Lev Manovich&lt;/a&gt; suggests that digital culture leads to a more algorithmic worldview, where we seek to beat the game rather than make a story. A &lt;a href=&quot;http://www.nytimes.com/2006/05/07/arts/07schi.html?ex=1186977600&amp;en=2138c1d2fbd0b2d3&amp;ei=5070&quot;&gt;New York Times article&lt;/a&gt; from last year claims that Sims characters serve for kids and pre-teens a function similar to dolls. Yet in order for the Sims to be happy, and to earn points in the game, the player has to keep their &quot;motive&quot; meters at the correct level. If I see a pacifier in the thought bubble above a couple's heads, I know I have to put them in bed (or the hot tub) together and click &quot;try for baby.&quot; It's a series of instructions, or functions: motive and character work on a point system! (For some reason I cannot help thinking of a friend who -- somewhat facetiously -- explained Catholicism to me in terms of &quot;heaven points.&quot;)&lt;a href=&quot;http://versificator.co.uk/hamlet/&quot;&gt;Hamlet: The Text Adventure&lt;/a&gt; - fun, hilarious, challenging, and uncannily similar to recent adaptations of the tale of our favorite Nice Danish Boy. It took a graduate student in English Renaissance drama (yours truly), a theater tech, an architect, two computer programmers, a musician, and a kindergarten teacher three weeks to solve. What was most challenging for me was creating a mental map of the locations and accompanying tasks to be accomplished there. In fact, I had to draw out many of the text descriptions, something that the programmers didn't find necessary.  And interestingly, the game is totally task-based: you are not allowed to complete the final task of killing Uncle Dad until every other task has been accomplished. (A few months ago, a prof commented to me that the initial scenario is quite similar to Zeffirelli's film. Gertrude's &quot;sparse leather number&quot; is perhaps a contributing factor ... ;))The requires a bit of Shakespeare knowledge (or at least trivia) as well -- I'd suggest those who are spoilerphobic (because there are so many of those out there lately) not read the questions below before playing the game ---- what do you show Othello to make him angry?-- what do you exchange in order to get Richard II's horse? -- what should you never, EVER yell in a theater? There's also a fascinating scenario that involves Juliet (the one in love with Romeo, not the pregnant one in jail) and a can of hairspray. Hamlet's successful in this game as long as he does what he's supposed to do and doesn't walk around in circles. There's a carrot in the game, for example, that needs to be used to accomplish a specific task. If you eat the carrot, you cannot win the game. I think Shakespeare's Hamlet goes into the garden, digs up the carrot, sits for a few hours and meditates on the meaning of the carrot, then gets hungry and eats the carrot, and ultimately, loses the game.
        </content>
    </entry>
        <entry>
        <author>
            <name>commanagement</name>
            <uri>http://commanagement.blogspirit.com/about.html</uri>
        </author>
        <title>New media</title>
        <link rel="alternate" type="text/html" href="http://commanagement.blogspirit.com/archive/2007/02/25/new-media.html" />
        <id>tag:commanagement.blogspirit.com,2007-02-25:1201724</id>
        <updated>2007-02-25T20:50:00+01:00</updated>
        <published>2007-02-25T20:50:00+01:00</published>
        <summary>   Терминът &quot;Нови медии&quot;  се използва най-често за обозначаване на  онези...</summary>
        <content type="html" xml:base="http://commanagement.blogspirit.com/">
          &lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #ff9933;&quot;&gt;Терминът &quot;Нови медии&quot;&lt;/span&gt; се използва най-често за обозначаване на&lt;br /&gt; онези комуникации, технологии и изкуство,които основно използват&lt;br /&gt; напреднали дигитални компютърни форми. Понятието, все още не е точно&lt;br /&gt; дефинирано и създава &amp;nbsp;определени неясноти.&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Смята се, че новите медии са&lt;br /&gt; комуникационна среда, която е интерактивна и създава повече &amp;nbsp;възможности за&lt;br /&gt; разговори и диалог.&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; Старите медии претърпяват преструктуриране, ревизия и&lt;br /&gt; се трансформират постепенно в нови форми за&lt;br /&gt; комуникация.&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; Структура на новите медии:&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; ....Web страници, включващи блог и wikis;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; ....социални мрежи;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; ....компютърни игри;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; .....електронни павилиони и книги;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; ......виртуални светове;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; ......интерактивна телевизия;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt; ......традиционни медии, представени онлайн;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;.......платформи за генериране на съдържание от потребителите;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;......мобилни комуникационни мрежи;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;.....Podcast.&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;New Media&lt;/span&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;The term &quot;New Media&quot; is most often used to describe the&lt;br /&gt; those communications, technology and art, which are mainly used&lt;br /&gt; advanced forms of digital computer. The concept still is not exactly&lt;br /&gt; defined and creates certain ambiguities. The old media undergo restructuring, revision and&lt;br /&gt; gradually be transformed into new forms of communications.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;span style=&quot;color: #ff6600;&quot;&gt;Structure of new media:&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; .... Web pages, including blog and wikis;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; .... Social networks;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; .... computer games;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; ..... kiosks and electronic books;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; ...... virtual worlds;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; ...... interactive television;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; ...... traditional media submitted online;&lt;br /&gt; &lt;br /&gt; ....... platform to generate content from users;&lt;br /&gt; &lt;br /&gt; ...... mobile communication networks;&lt;br /&gt; &lt;br /&gt; ..... Podcast;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;
        </content>
    </entry>
    </feed>